Celestia is open at last in the test realm and Hallowe'en has come too! I don't really have any info on Celestia right now because I'm not a subscriber so i can't get in. But i do know about the new schools!
The school of sun magic is mainly about enchantments. Enchantments we are most familiar with are probably ones that enhance strength, but the ones in the sun school have enchantments that boost strength and accuracy, but also mutates. these mutates are like the ones you see enemies using. For example, many use Ice Kraken or Fire Kraken, Ice Shark and Fire Shark. You can use these now too. unlike the ones we have now, these enchantments don't give you the treasure cards, they will change back to their normal card. these enchantments cannot be use on rank 0 or X cards. so no using it on the Judgement card.
The moon school is just as good. The moon school is all about polymorphing. The spells you get from the moon school will let you change your partners or yourself into something else. for example, you can change someone who is life to a creature with more strength spells like a draconian. or someone in storm into a creature with more accuracy. polymorphing will change the wizard's appearance, health, school, deck, weakness, strength, and everything else. polymorphs run out after a few rounds, after that you will revert back to normal.
Star magic is about a new thing called auras. auras will surround and protect or strengthen a wizard. auras do many different things and can even convert incoming spells to pips for you, but auras will run out just like the polymorphs. auras are also only able to be cast on yourself.
some of the different auras are:
Aura of Fortification (Blue) - Grants the player 15% resistance to all attacks.
Aura of Amplification (Red) - Grants the player 15% bonus to outgoing damage
Aura of Precision (Green) - Grants the player 10% bonus to accuracy
Aura of Conviction (Yellow) - Grants the player 90% resistance to stuns and 2% block chance
Aura of Empowerment (Purple) Grants the player an extra pip every time a rank 4 or higher spell is used on him/her
Aura of Vengeance (Orange) Grants the player a 20% boost to their critical hit chance